For Honor - Map: Secluded Keep

Studio Gobo, in partnership with Ubisoft Montreal, worked on creating new multiplayer maps in For Honor.
I worked on this as one of the level artist.
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My main contribution was the Chapel area after having the first layout pass done by Rob Griffin.
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One of the coolest things about working on this map was having 3 different settings depending on the factions. Sunny Ashfeld, Swampy Myre or Snowy Valkenheim.
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Senior Level Artist: James Charlick
Lighting Artist: Carl Ross
Concept Art: Damian Buzugbe
Textures: Team at Ubisoft Montreal and Cheng Du
Additional moddeling: Ubisoft Cheng Du