Dominique Buttiens
Dominique Buttiens
Lead Technical/Environment Artist @The Chinese Room
Brighton, United Kingdom

Lead/Principal Technical Environment Artist, with generalist traits, working hard to become better every day! My favorite thing about being an environment artist is the ability to tell stories and deliver amazing experiences.

I've been part of the Video Game Industry for roughly a decade; Currently working at The Chinese Room as a Lead Technical Artist, previously Principal Environment Artist. I've worked on over 10 titles including Still Wakes The Deep, For Honor, Hyperscape, Synced: Off-Planet and Disney Infinity; With clients such as Ubisoft, LucasArts, Avalanche, NeXt Studios, Dekogon and Sumo Digital. As an environment artist, I focus on modeling, level design and texturing pipelines for games. I also enjoy exploring lighting and more technical skillsets.

Skills

Concept Art3D ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingLevel DesignPBR TexturingTexture Baking

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Anvil Fox Engine
Anvil Fox Engine
Quixel Suite
Quixel Suite
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Gaea
Gaea
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Bridge
Bridge
Megascans
Megascans
Quixel Mixer
Quixel Mixer

Productions

    • Video Game
      Still Wakes The Deep
    • Year
      2024
    • Role
      Principal Environment Artist
    • Company
      The Chinese Room
    • Video Game
      Synced: Off-Planet
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Studio Gobo - NeXt Studios
    • Video Game
      Hyper Scape
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Studio Gobo - Ubisoft Montreal
    • Video Game
      For Honor - Year 2 content
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Studio Gobo - Ubisoft Montreal
    • Video Game
      Disney Infinity 3.0. - Star Wars - Rise Against The Empire
    • Year
      2015
    • Role
      3D Prop/Environment Artist
    • Company
      Studio Gobo - Avalanche

Experience

  • Lead Technical Artist at The Chinese Room
    Brighton, GB
    April 2026 - Present

    - undisclosed project -

  • Principal Environment Artist at The Chinese Room
    Brighton
    November 2021 - April 2026
  • Guest Speaker at UNWRAP | Digital Entertainment Festival
    October 2022 - October 2022

    I was a speaker invited to the games/digital art festival 'UNWRAP' (https://www.unwrap.be/).

    I had the pleasure of presenting a talk about environment art and working as a team to create compelling story telling as a team effort.

  • Workshop Instructor at The Gnomon Workshop
    July 2022 - August 2022

    Created a workshop on video course for Gnomon.

    "CREATING A SCI-FI HALLWAY IN UNREAL ENGINE 5"

    "TEXTURING PIPELINE USING UE5, BLENDER & SUBSTANCE PAINTER WITH DOMINIQUE BUTTIENS"

    https://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-hallway-in-unreal-engine-5

  • Environment Artist at Studio Gobo
    Brighton, United Kingdom
    June 2017 - October 2021

    Working as a Co-Dev* with companies like Ubisoft Montreal. Worked on AAA project 'For Honor', 'Hyper Scape', more recently 'Synced: Off-Planet' (still in development) and more to follow in the future.

    *Co-Development: Not the main studio, but a studio in co-development with the main team. We take on full maps and full features in close cooperation with the main team.

  • Course Instructor at Wingfox
    Brighton, United Kingdom
    July 2020 - December 2020

    I created a full online course from scratch. The courses teaches how to create a 3d environment using several software packages and discussing several workflows and approaches. The course is available on the Wingfox platform here: https://www.wingfox.com/c/8413_5692_4579

    https://www.artstation.com/artwork/0nDgvy

  • Freelance 3D Artist at Dekogon
    December 2017 - December 2019

    After releasing my assetpack http://cbr.sh/fzyqxb?ref=dominique_

    I got in touch with Clinton Crumpler and joined the artist collab as a sideproject.

    View it here! http://cubebrush.co/dekogon?ds=Piv4%3F?ref=dominique_

  • 3D Artist at Triangle Factory
    Gent, Belgium
    August 2015 - May 2017

    After my UK-trip I decided to return to my home country for a while to practice my skills some more and spent more time with the people I love. Triangle Factory is a small but hard working company, trying to stay ahead of everyone else in a country that is not always kind to the game industry. Projects range from advertising games, serious games, educational simulators, their own mobile phone IP's, Archviz and VR technology like the Oculus and the htc Vive! A lot of interesting varied work for a 3D artist. However at some point I'll pack my bags and go out in the world again.

  • Intern Environment Artist at Studio Gobo
    Brighton, United Kingdom
    February 2015 - June 2015

    My first experience in the industry! I helped out with the environment art during the second half of the project.

    I had a blast working with the amazing people at Studio Gobo, you can learn so much in such a short time being surrounded by hard working, talented people.