Lead/Principal Technical Environment Artist, with generalist traits, working hard to become better every day! My favorite thing about being an environment artist is the ability to tell stories and deliver amazing experiences.
I've been part of the Video Game Industry for roughly a decade; Currently working at The Chinese Room as a Lead Technical Artist, previously Principal Environment Artist. I've worked on over 10 titles including Still Wakes The Deep, For Honor, Hyperscape, Synced: Off-Planet and Disney Infinity; With clients such as Ubisoft, LucasArts, Avalanche, NeXt Studios, Dekogon and Sumo Digital. As an environment artist, I focus on modeling, level design and texturing pipelines for games. I also enjoy exploring lighting and more technical skillsets.
- undisclosed project -
Still Wakes The Deep - https://www.artstation.com/artwork/RyaKqD
I was a speaker invited to the games/digital art festival 'UNWRAP' (https://www.unwrap.be/).
I had the pleasure of presenting a talk about environment art and working as a team to create compelling story telling as a team effort.
Created a workshop on video course for Gnomon.
"CREATING A SCI-FI HALLWAY IN UNREAL ENGINE 5"
"TEXTURING PIPELINE USING UE5, BLENDER & SUBSTANCE PAINTER WITH DOMINIQUE BUTTIENS"
https://www.thegnomonworkshop.com/tutorials/creating-a-sci-fi-hallway-in-unreal-engine-5
Working as a Co-Dev* with companies like Ubisoft Montreal. Worked on AAA project 'For Honor', 'Hyper Scape', more recently 'Synced: Off-Planet' (still in development) and more to follow in the future.
*Co-Development: Not the main studio, but a studio in co-development with the main team. We take on full maps and full features in close cooperation with the main team.
I created a full online course from scratch. The courses teaches how to create a 3d environment using several software packages and discussing several workflows and approaches. The course is available on the Wingfox platform here: https://www.wingfox.com/c/8413_5692_4579
After releasing my assetpack http://cbr.sh/fzyqxb?ref=dominique_
I got in touch with Clinton Crumpler and joined the artist collab as a sideproject.
View it here! http://cubebrush.co/dekogon?ds=Piv4%3F?ref=dominique_
After my UK-trip I decided to return to my home country for a while to practice my skills some more and spent more time with the people I love. Triangle Factory is a small but hard working company, trying to stay ahead of everyone else in a country that is not always kind to the game industry. Projects range from advertising games, serious games, educational simulators, their own mobile phone IP's, Archviz and VR technology like the Oculus and the htc Vive! A lot of interesting varied work for a 3D artist. However at some point I'll pack my bags and go out in the world again.
My first experience in the industry! I helped out with the environment art during the second half of the project.
I had a blast working with the amazing people at Studio Gobo, you can learn so much in such a short time being surrounded by hard working, talented people.