Hyper Scape

Studio Gobo, in partnership with Ubisoft Montreal, worked on creating the live menu of Hyper Scape.
I got to explore loads of early ideas for this space together with fellow level artist Richard Court and senior level artist James Charlick.
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This space is called the 'Hyper Scape', as a team we worked on defining the general look and shape language from very early on in the project, even including some exploration involving fx transitions, shaders and motion design.
We moved on to a different project before the final release, so the credit for the final art pass goes to the talented team at Ubisoft Montreal. The stunning lighting was done by lighting artist Geoffroy Calis.
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https://www.artstation.com/jamescharlick
https://www.artstation.com/richardcourt
https://www.artstation.com/geoffroycalis