Skull and Bone Texturing based on Scan Data

A bit of a random experiment. I created a smart material for skulls and bones and then created some low poly assets referencing scan data, the same data was then used to get height detail. All the texturing is done in substance painter.

If you want to use any of this for yourself or commercially (or maybe you just want to support my work :D) you can find it here:
https://dominiquebuttiens.artstation.com/store/G91z/bone-pack-smart-material-meshes

The meshes are a human skull, a fox skull and a generic looking bone. (Respectively 5794 tris, 5960 tris, 814 tris)
They are viewable from any angle, even teeth and cavities are include. I made the jaw as a separate model with a pivot that's super easy to animate if desired. Sources of scan data used as reference for low poly models:
- Human Skull, by Hannah Newey at https://www.hannahnewey.com/
- Fox Skull, https://www.artec3d.com/
- Bone, https://www.uvic.ca/library/