Tried doing a few different lighting setups as I wanted to play with the latest tools added into UE4 4.26 and try to make the lighting PBR-correct. The setup is completely real-time, nothing is baked.
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The environment is part of a course I created last year, it was just released, you can find it here:
https://www.wingfox.com/c/8413_5692_4579
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Big thanks to Sander and Luis for tips on how to get the lighting PBR-correct - it was much appreciated!
https://www.artstation.com/luisdebarros
https://www.artstation.com/sander-vm