Part of the PvE game mode in Synced, worked on this back in 2020.
Studio Gobo, in partnership with NeXt Studios, worked on creating several PvE maps for the alpha version of Synced.
These are the interior spaces for the industrial hub area I was responsible for. (Exterior: https://www.artstation.com/artwork/xJWdrE)
There's a high use of modularity for performance but also to fit the art direction of a high tech scifi future that relies heavily on printing technology.
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Lead Artist: James Charlick
Lighting Artist: Luis Barros
Concept Support: Braydan Barret
Additional Support: Mineloader
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