Part of the PvE game mode in Synced, worked on this back in 2020.
This area was intended as a sort of Industrial Hub.
(Interior: https://www.artstation.com/artwork/ZGLEKm)
I focused on the core buildup of the space, with additional set dressing support being outsourced.
Studio Gobo, in partnership with NeXt Studios, worked on creating several PvE maps for the alpha version of Synced.
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Lead Artist: James Charlick
Lighting Artist: Luis Barros
Concept Support: Braydan Barret
Additional Support: Mineloader
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